Weapons & Combat
- Added three weapon stances: lowered, raised and aiming down sights (hold or tap the right mouse button), including hold breath.
- Improved shouldered aiming: the stock rests in the shoulder and the cheek on the stock; added a scope overlay for optics.
- Added firing from vehicles: passengers lean out of the window, each seat has its own firing arc, and accuracy depends on speed and terrain.
Animations & Characters
- Added action animations with variations for eating, drinking, medical treatment, crafting, lighting fires and refuelling.
- Added a new hands-up animation.
Models
- Reworked 84 weapon, attachment and magazine models at a finer voxel resolution with per-voxel materials.
- Reworked all six vehicles at a 2.5 cm voxel scale with animated doors.
- Added level of detail for distant characters and ground loot.
World & Loot
- Added around 10,000 searchable furniture pieces (cupboards, drawers, shelves); contents are revealed individually per player.
- Reworked loot distribution, with spawn rules per building type and scaling with player count.
- Adjusted vehicle spawns: vehicles are rare and usually missing parts such as wheels, battery or spark plugs.
- Adjusted item sizes, weights and pocket capacities; existing inventories are converted.
Audio
- Added 241 recorded foley sounds synchronised with actions.
Admin Tools
- Added spawning of items, kits, vehicles, infected and animals to the admin tool, with permissions, limits and logging (also via RCon).





