New
- Added: Base building. With a building plan in your inventory and a hammer in your hands, open the building catalog (B, or hold D-pad up on a controller). Foundations, walls, doors, windows, floors, stairs, roofs, fences and gates snap to a grid and adapt to the terrain; a hologram shows whether a piece fits and, if not, why.
- Added: Four construction grades – frame, wood, reinforced and metal – with upgrade, repair, rotate, demolish and dismantle. Every piece needs support: when a supporting piece is destroyed, whatever rests on it collapses.
- Added: Storage furniture – crates, cabinet, shelf, steel locker and weapon rack – that keeps its contents across restarts, and combination and code locks for doors, gates and storage.
- Added: Territory flag with an upkeep chest. Inside a territory only the owner and authorised players can build; without upkeep a base slowly decays. On PvE servers other players cannot damage your structures, on PvP servers raiding is slow and loud.
- Added: Crafting in the CRAFT tab of the catalog – by hand, at the workbench, at the reloading bench or by a fire: materials, tools, locks and ammunition. Black powder is mixed from saltpetre, charcoal and sulphur, bullets are cast from lead; cases and primers only come from loot.
- Added: Rain barrel as a water source; burn barrel and iron stove for fire, warmth and cooking. In singleplayer a bed or sleeping bag can be set as your respawn point.
- Added: Benchmark in Settings › Graphics. It measures performance in fixed scenes, as a short or a full run.
Improved
- Improved: Vehicle impacts. Players, infected and animals hit by a vehicle are thrown depending on speed and angle, tumble and come to rest on the ground. In multiplayer every player sees the same result.
- Improved: Collisions between vehicles in multiplayer.
- Improved: Performance. The game runs noticeably smoother on the same hardware, with the same look.
- Improved: The wiki is now also available in German and has a new section on base building and crafting.
Fixed
- Fixed: Objects in the world that stuck into each other, such as trees, props and buildings.



