New
- Added: Swimming. Deep water no longer stops you at the shore – you swim at the surface. Swimming costs stamina, you cannot use weapons or items in the water, and only your head and shoulders can be hit. Infected, animals and vehicles stay on land.
- Added: Climbing. Climb onto ledges and walls up to about two metres and out of the water onto the bank – with Roll / climb, or simply by swimming against the bank. Low obstacles are vaulted with one hand.
- Added: Fall damage. How hard a fall hits depends on the height, the ground, bushes or water below, landing crouched and how much you carry – from a hard landing to a sprained or broken leg, bleeding and unconsciousness. From great heights a fall is fatal.
- Added: Upscalers in Settings › Graphics – NVIDIA DLSS Super Resolution (with DLAA and sharpness) on GeForce RTX graphics cards, AMD FSR 3.1 and the game’s own upscaler. They only change how the image is reconstructed: what you see stays the same for everyone, and the default stays at native resolution.
- Added: Quality “Auto” (experimental). It holds a target frame rate – your display’s refresh rate by default – by lowering only the internal resolution when needed.
- Added: NVIDIA Reflex Low Latency (Off, On, On + Boost), a film grain slider (0 % turns it off) and, on NVIDIA graphics cards, optional GPU crash diagnostics that are only sent with a crash report you agree to send.
- Added: New weapons, including the VAP-91, Sokol D14, Orel OS-98, Vichr 39 and Šroub 9, sawn-off shotguns and a lever-action rifle, plus new sights, a suppressor, stocks and handguards, and eleven new melee weapons such as the cleaver, sickle and pitchfork.
- Added: Hundreds of new clothes and pieces of gear – suits, work and hazmat clothing, caps and helmets, plate carriers, dry bags and many colour variants. Together with the new weapons there are now 945 items instead of 432.
- Added: Infected density for servers and singleplayer worlds – Few, Normal, Many or Hordes, each within tested limits. The server browser shows it and can filter by it.
- Added: Guardrails hold, bend or tear when a vehicle hits them, depending on speed and weight; fences, signs and posts break.
- Added: Captions for gunshots, muffled shots and bullets passing close by (when captions are turned on).
- Added: Licence agreement and start notice. On first start you accept the End User Licence Agreement, with links to the privacy policy and the community guidelines. A short note about Early Access appears at every start.
Improved
- Improved: Lighting and shadows were rebuilt. Sun shadows now reach up to 320 m, grass shadows up to 80 m without an edge at the screen border, and the night sky has a moon and stars.
- Improved: Reflections on water, puddles and wet surfaces.
- Improved: Water looks more natural – irregular ripples, current, shadows of trees, banks and buildings on the surface, muddy shallows, rings around swimmers and a waterline that follows the shore. Puddles have soft edges.
- Improved: Paving slabs, cobblestones, road markings, asphalt, gravel, concrete, sand, rock and mud look cleaner, without a restless mosaic pattern.
- Improved: Car wrecks. Fewer but more varied and detailed wrecks – off-roaders, vans, buses, box trucks, caravans and tractors with ploughs and disc harrows – with realistic rust.
- Improved: Performance. Stutters while walking or driving and frame drops inside houses are gone, characters and infected are drawn faster, and sounds load in the background.
- Improved: Sound. Gunshots change with distance and sound different indoors, and impacts depend on the material that is hit.
- Improved: Animations. Moving with empty hands looks more natural, and jumps no longer spin – the legs bend instead.
- Improved: Interaction hints only appear when you stand right in front of an object, and camera shake is smoother.
Changed
- Changed: Not every piece of furniture can be searched any more – only some of it in each house, while in military areas everything can still be searched. Homes can now also hold civilian weapons.
- Changed: More weapons, attachments, clothing and vehicle parts carry names of their own, for example the Rys K4, Puška Z-91, Karabina Sova and the Šiška hand grenade. Items in inventories, storage and saved worlds are converted automatically.
- Changed: The game starts in English the first time; you can switch to German in the settings at any time.
- Changed: You can walk through dry maize.
- Changed: The top-left corner shows Early Access and the build number instead of “Demo” and fades out after a moment.
Fixed
- Fixed: The whole image trembled and flickered while standing still.
- Fixed: Furniture you had searched could appear unsearched again after loading or a restart.
- Fixed: You could get stuck in doors or be jammed by them.
- Fixed: Problems when joining a server and when getting out of vehicles.
- Fixed: A crash with many characters on screen, and memory use that kept growing while exploring or returning to the main menu.
- Fixed: Grass and plants showed inside cars.




