New
- Added: Bažiny u ústí Vorny – a swamp at the mouth of the Vorna with boardwalks and plank paths across the water, huts and dead trees.
- Added: Objekt 31 – a military bunker in the hills. Behind a large blast door, ramps lead down to two underground levels with halls, corridors and military loot.
- Added: Lunapark Korabelsk – an abandoned funfair east of Korabelsk with a Ferris wheel, carousel, bumper cars and booths, rusty and overgrown.
- Added: Swimming exhaustion and drowning. The longer you swim in deep water, the more tired you get – heavy gear and wet clothes make it worse. You hear yourself gasp, then cough as you go under; if you do not reach the shore in time, you drown.
- Added: Fruit trees. Search apple, pear and plum trees in gardens and orchards for fresh, dried or rotten fruit; a picked tree bears again after a while.
- Added: Map markers. Click on the map to set up to twelve markers with a colour and symbol; they show in the compass band with their distance. Your group sees each other’s markers with names, and the group leader can clear them. Players outside your group never see them.
- Added: Join with invite code in the server browser. Paste the code a friend sends you; the game checks it right away and tells you if a character is missing or wrong.
- Added: Start areas. New characters wake up in one of several areas along the coast and the edges of the map, away from other players and from high-loot areas.
- Added: Repair kits and disinfecting. Drag a sewing kit, whetstone, weapon cleaning kit, duct tape, electronics kit or epoxy putty onto a damaged item; disinfect rags and bandages with spray, alcohol or iodine so they do not infect a wound.
- Added: Gadgets you can use – GPS, compass, rangefinder, binoculars, radio and megaphone (some need a 9-volt battery), plus kitchen timers and alarm clocks that ring and draw infected.
- Added: Crafting arrows from feathers and sticks, a fish trap from netting and a long stick, and rags from a pelt.
Improved
- Improved: The Kamenec quarry (Lom Kamenec) is now a real open pit – three terraced walls, ramps down to the floor, a pond at the bottom, two excavators, dump trucks and a mobile crusher.
- Improved: Eating and drinking. About half of what you eat or drink helps right away and the rest digests within about a minute. Wells and ponds give much more water per gulp, and new characters start half fed and half watered.
- Improved: Attachment slots in the inventory. The weapon shows a small field for each attachment point – drag attachments on, and drag them out, double-click or right-click to take them off.
- Improved: Sounds. Many firearms have their own new recordings; kitchen timers and alarm clocks ring; you hear your character gasp and cough when swimming gets dangerous.
- Improved: Walls near you lower smoothly when you approach a building, the same for every player. Blood and bullet holes now follow the cut through a building, and the building preview stays calm while you place it.
- Improved: Doors are easier to spot, road edges and kerbs look smoother, and only inhabited-looking houses have lights on at night.
- Improved: The crosshair ring adapts to your resolution and weapon, and its colour can be changed in the settings. Your flashlight never switches on by itself.
- Improved: Game updates keep your progress. Servers announce an update with a countdown and the new version, save and restart – your character, inventory and base stay. Building parts in the way of a changed map are packed into a crate at your base. In singleplayer, every world keeps backups, including one from before each game update.
- Improved: Joining a server loads the map right away, and if the server turns down an action you now see why. You can eat and drink straight from containers and the ground.
Changed
- Changed: Walls, floors and ceilings now really block. You can no longer search, open or pick up things through them, infected and animals only attack on your own floor with nothing solid in between, and bullets only pass through soft materials – never through ceilings.
- Changed: The invite code is now entered in the server browser (top right) instead of the main menu.
Fixed
- Fixed: Hands could stay blocked after eating, drinking or bandaging if you picked something up or opened a door right away.
- Fixed: Moving characters left smeared trails, and rain showed as long streaks.
- Fixed: Blood was visible on other floors of a building.




