PESTBOUND gameplay scene

PvE, PvP and friendly fire

Each server sets PvP, friendly fire in groups and friendly fire from explosives separately. On a PvE server players cannot hurt each other. On a PvP server, being in the same group does not automatically protect you.

Where you hit matters

Headshots hurt the most, torso hits less, arm and leg hits the least. Damage drops off at long range.

Protection

Armour protects the part of the body it covers; head and torso have their own slots. Armour wears down as it takes hits. Bullet and melee protection are separate – item pages rate both.

A hit you survive still matters

Hits cost blood, cause shock, open wounds and can break a leg. Treat a wound even if you still feel healthy.

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